Tuesday, March 08, 2011

Level Two?

Having an idea about your game is the easy part. Being able to convert the idea into moving action is another. How do you stay away from the "quiz game" trap? Do you choose a variation of the famous (or infamous) "bunny game"; drag-and-drop; or ...? It is down to the wire and a decision must be made. Choose wisely and let the games begin!!!

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